Posted under Tags
Ideally I'd alias anime_coloring to cel_shading and make cel_shading_(3d) for the rendering technique in freak cases like post #4591927
ljhkhjkghjybtvhyt said:
Ideally I'd alias anime_coloring to cel_shading and make cel_shading_(3d) for the rendering technique in freak cases like post #4591927
I would agree but anime_coloring is the bigger tag and Pixiv calls it 「アニメ塗り」 which translates to "anime painting".
when i think of cel shading, i think of jet set radio and wind waker, not anime styled art
Cel shading is a technique to make 3D pictures look like 2D animated ones. If it's not 3D, like most anime coloring pictures aren't, it shouldn't be cel shaded
On the other hand, looking through anime coloring, most of the pictures look pretty indistinguishable from the regular front page, naturally since Danbooru is an anime-focused website. The tag seems to be so undertagged that it might be better to just nuke it.
This would be better reversed, cel shading is a lot more general than just use in anime. I can see an argument for it having value to tag particularly flat unshaded images (e.g. post #4814571). It does appear to be applied pretty randomly across a number of styles though, in which case indexador might be right and may not be meaningful enough for us to keep.
thelieutenant said:
when i think of cel shading, i think of jet set radio and wind waker, not anime styled art
indexador2 said:
Cel shading is a technique to make 3D pictures look like 2D animated ones. If it's not 3D, like most anime coloring pictures aren't, it shouldn't be cel shaded
There are 87 posts in cel_shading -3d, making up 41 % of cel_shading. They should be sorted for the tag to be useful, and it could be populated by looking through 3d.
indexador2 said:
On the other hand, looking through anime coloring, most of the pictures look pretty indistinguishable from the regular front page, naturally since Danbooru is an anime-focused website. The tag seems to be so undertagged that it might be better to just nuke it.
I agree it is horribly undertagged but I think we should have a way to distinguish between gradient-shaded and flat-shaded images. I don't know how to improve this situation without lots of manual work though, suggestions would be welcome.
Shinjidude said:
This would be better reversed, cel shading is a lot more general than just use in anime. I can see an argument for it having value to tag particularly flat unshaded images (e.g. post #4814571). It does appear to be applied pretty randomly across a number of styles though, in which case indexador might be right and may not be meaningful enough for us to keep.
Flat unshaded images should be flat_color.
indexador2 said:
Cel shading is a technique to make 3D pictures look like 2D animated ones. If it's not 3D, like most anime coloring pictures aren't, it shouldn't be cel shaded
We might chose to narrowly interpret this for 3D only (as Wikipedia did), but the name comes from the way traditional animators painted or shaded actual plastic cels (which is the definition of anime shading, at least in a literal and traditional sense). Moreover the two are meant to be visually synonymous despite the source material differing. From a visual "tag what you see" standpoint, it might be better for us to not distinguish simply based on 2D vs 3D and let the viewer screen things like 3D or cel in or out as they see fit.
Nameless_Contributor said:
...
I agree it is horribly undertagged but I think we should have a way to distinguish between gradient-shaded and flat-shaded images.Flat unshaded images should be flat_color.
These two statements together, kind of solve the issue, use flat_color for unshaded, and gradient shading becomes (and is typically) the default.
How are you interpreting anime_coloring that distinguishes it from flat_color?
In the second case, I still see this as a difficult tag to have populated in a meaningful way. There probably isn't a good way to sort and populate these without a *ton* of gardening and influencing people's tagging habits. "Flat shading with highlight and shading tones and hard transitions between them" is a very very common thing in anime art (or comics and animation in general for that matter).
I'll be honest when I say that whenever I see anime_coloring
, I always think "tag used when a given character is colored the same way they are in the anime, compared to the manga/light novel/video game/etc", before having to remind myself that that's not what the tag is used for. And I would imagine that I'm not the only one who's thought this.
I do think that it may be a good idea to at least change the way it is called to either something more intuitive in English, or something that one could easily search on Google for further elaboration.
Shinjidude said:
[...]
How are you interpreting anime_coloring that distinguishes it from flat_color?
- Are you seeing it as synonymous with flat_color? If so, maybe we should swap it for cel shading in the request (I'd also still reverse it and propose "create alias anime_shading -> flat_color" as that's more intuitively descriptive).
- Are you seeing it as a step between flat_color and typical gradient shaded art? If so, then flat_color probably needs to be more narrowly defined to not include highlight or shade coloring at all.
[...]
flat color is no shading at all, for example post #4544052. anime coloring is hard-edge shading using a small amount of colors as opposed to soft gradients, for example post #4087. I think the wiki pages are pretty clear on this.
The bulk update request #7819 (forum #199592) has been rejected by @evazion.