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guro
scat
furry -rating:g

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  • ? nonco 926

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  • ? umamusume 141k

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  • ? ikuno dictus (umamusume) 1.1k
  • ? matikanetannhauser (umamusume) 2.3k
  • ? nice nature (umamusume) 4.0k
  • ? twin turbo (umamusume) 2.8k

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Information

  • ID: 4722034
  • Uploader: Doragonn »
  • Date: almost 4 years ago
  • Size: 417 KB .jpg (1130x2048) »
  • Source: twitter.com/nonco331/status/1429429178181455875 »
  • Rating: Sensitive
  • Score: 5
  • Favorites: 6
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #5032122
Resized to 75% of original (view original)
nice nature, twin turbo, matikanetannhauser, and ikuno dictus (umamusume) drawn by nonco

Artist's commentary

  • Original
  • 心配されてる?

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    uchuunamako
    almost 4 years ago
    [hidden]

    Oh hey, it's the "did you make Guts your dump stat again? ◎▲◎" face.

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    Sigfried666
    almost 4 years ago
    [hidden]

    uchuunamako said:

    Oh hey, it's the "did you make Guts your dump stat again? ◎▲◎" face.

    I've been doing that a lot, is it a very bad idea?

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    Farran
    almost 4 years ago
    [hidden]

    Sigfried666 said:

    I've been doing that a lot, is it a very bad idea?

    Guts shouldn't be completely neglected but it's the lowest priority for all the stats.

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    T34-38
    almost 4 years ago
    [hidden]

    Sigfried666 said:

    I've been doing that a lot, is it a very bad idea?

    To be safe, 300 Guts are good. But you want the uma in tournament around 400+

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    papersamurai
    almost 4 years ago
    [hidden]

    Intel I've picked up from JP youtubers

    Speed => well uh . . . Speed (duh)
    Stamina => How long the final sprint last
    Streangth => The amount of acceleration when getting into the final sprint (speed is also calcualted into this)
    Guts => Timing (How early) the horsegirl would begin accelerating
    Intelligence => Positioning while running along side other racers.

    So it all depends on the type of horsegirl you are training along with the types of turfs she would be running. Each character has certain statuses she thrives in along with abilities that requires a certain running style or turf type.

    I like how there is no "Bad statuses" just "players that don't know enough about game mechanics". Also a lot of number crunching and dice rolling.

    Cheers

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    laisy
    almost 4 years ago
    [hidden]

    papersamurai said:

    Intel I've picked up from JP youtubers

    Speed => well uh . . . Speed (duh)
    Stamina => How long the final sprint last
    Streangth => The amount of acceleration when getting into the final sprint (speed is also calcualted into this)
    Guts => Timing (How early) the horsegirl would begin accelerating
    Intelligence => Positioning while running along side other racers.

    So it all depends on the type of horsegirl you are training along with the types of turfs she would be running. Each character has certain statuses she thrives in along with abilities that requires a certain running style or turf type.

    I like how there is no "Bad statuses" just "players that don't know enough about game mechanics". Also a lot of number crunching and dice rolling.

    Cheers

    Intelligence also influence the chances of skills activating, especially useful if you are building a debuffer

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    3rd Favorite
    If only we could flip that "▲" around...
    Then it'd be a smiley face!
    Maybe I'm just nervous?
    That evaluation is kinda...
    No, I'm not really worried about the evaluation or anything...
    Smiley Face
    Looks dissatisfied...
    A totally dissatisfied face...
    Whaaa? I'm making a dissatisfied face?
    Yeah... If we could reverse that "▲", you know?
    Wait, no!
    Look at me!!
    smiiiile!
    That's the face they meant!?
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