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furry -rating:g

Artist

  • ? sokomushi 46

Copyrights

  • ? axis powers hetalia 10k
  • ? touhou 1.0M

Characters

  • ? cirno 38k
  • ? united kingdom (hetalia) 2.1k

General

  • ? 1boy 2.0M
  • ? 1girl 7.8M
  • ? animal ears 1.6M
  • ? apple 29k
  • ? bag 306k
  • ? blonde hair 2.0M
  • ? blue hair 1.1M
  • ? blush 3.8M
  • ? bow 1.6M
  • ? chibi 344k
  • ? child 73k
  • ? cloak 72k
  • ? dress 1.8M
  • ? fairy 21k
  • ? flying 40k
  • ? food 579k
  • ? fruit 140k
  • ? green eyes 1.1M
  • ? hair bow 696k
  • ? holding 2.0M
  • ? holding food 139k
  • ? holding fruit 19k
  • ? how to 1.7k
  • ? male focus 1.0M
  • ? open mouth 3.2M
  • ? rabbit ears 302k
  • ? ribbon 1.4M
  • ? short hair 2.9M
  • ? skirt 2.0M
  • ? thick eyebrows 131k
  • ? wings 576k

Meta

  • ? bad id 1.4M
  • ? ↳ bad pixiv id 1.1M
  • ? translated 629k

Information

  • ID: 604240
  • Uploader: takapo »
  • Date: over 16 years ago
  • Approver: NWF Renim »
  • Size: 230 KB .jpg (1024x768) »
  • Source: pixiv.net/artworks/8315417 »
  • Rating: General
  • Score: 4
  • Favorites: 22
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #604238
post #604240
Resized to 83% of original (view original)
cirno and united kingdom (touhou and 1 more) drawn by sokomushi
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    Techeese
    about 16 years ago
    [hidden]

    Please Finish translation please please

    -1 Reply
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    The base, shadows, and highlights should all be within one color hue. It's not interesting, though...
    The old mainstream method was scanning and using bezier, but lately it's common to scan, clean up, and just color it like that.
    Galge coloring is basically all consistent, with no individuality. Each maker has their own quirks, but even if there are several graphic artists involved, all the images in the game still have to feel like they're of similar quality.
    Getting a consistent look from individual artists like in Littlewitch's "Shirotsumekusabanashi" must have been hard.
    Gal-game coloring
    Make the lines thicker ※Color only the lineart
    Don't let the colors get muddy
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