Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
TL;DR:
I don’t play Blue Archive, so it took me a bit to understand. Closest approximation I personally have is the spark system from Fire Emblem Heroes. So yeah, I can totally get how frustrating it would be having your spark points set back to 0 if you get a featured character via pure luck.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
TL;DR:
I will have utmost respect to the BA community if they keep showing spine here instead of reverting to total gooners after one week again. Which is happening already. Nevermind.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
TL;DR:
Oh, fucking lovely. Just when I started to get back into the game again.
I remember when Umamusume's global server first opened, I wished its gacha was more like BA's. They've since raised its regular Carat (Pyroxene) rewards, and given you the ability to grind for character's Star Pieces (Eleph). All they have to do now is merge more banners together so they have a shared pity system and we'll have gone full-circle.
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