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Artist

  • ? kaspercohen (kasper hansen) 32

Copyright

  • ? eve online 1.3k

General

  • ? 3d 26k
  • ? amarr empire (eve online) 281
  • ? battle damage 1.2k
  • ? broken 10.0k
  • ? brown background 58k
  • ? capital ship (eve online) 103
  • ? carthum conglomerate (eve online) 66
  • ? cloud 375k
  • ? combat ship (eve online) 315
  • ? debris 7.3k
  • ? dreadnought (eve online) 32
  • ? floating 57k
  • ? floating object 12k
  • ? glowing 132k
  • ? military vehicle 21k
  • ? nebula 1.8k
  • ? no humans 219k
  • ? realistic 30k
  • ? revelation (eve online) 12
  • ? scenery 71k
  • ? science fiction 56k
  • ? sky 580k
  • ? space 22k
  • ? spacecraft 7.0k
  • ? star (sky) 81k
  • ? starry sky 50k
  • ? starry sky background 3.6k
  • ? vehicle focus 14k
  • ? wreckage 1.1k
  • ? zero gravity 1.7k

Meta

  • ? commentary 2.9M
  • ? dated commentary 19k
  • ? english commentary 1.2M
  • ? maya (medium) 267
  • ? official art 494k
  • ? photoshop (medium) 709k

Information

  • ID: 9050872
  • Uploader: Takaluki »
  • Date: about 1 year ago
  • Size: 303 KB .jpg (1553x866) »
  • Source: artstation.com/artwork/5WVqE »
  • Rating: General
  • Score: 2
  • Favorites: 1
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days (about 1 year ago)
This post belongs to a parent and has 2 siblings (learn more) « hide
post #9046058
post #9050872
post #9059301
post #9061626
Resized to 54% of original (view original)
eve online drawn by kaspercohen_(kasper_hansen)

Artist's commentary

  • Original
  • Wrecks, EVE Online.

    For the 2014 EVE Online expansion 'Retribution' I helped develop an in-house Maya tool, to procedurally create wrecks from existing assets.

    I did all feature work/requests and testing on the art side, and created all final art assets.
    Technical artist Vigfus Omarsson developed the tool itself.

    I wrote a DevBlog on the process, this can be found here:
    http://community.eveonline.com/news/dev-blogs/art-for-rubicon-1.1/

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